Wednesday 20 June 2012

Final Submission: Experiment 3

The concept for my project grew from the back story I created for this experiment during the mash-up section. I created a partnership between Facebook and TakeTwo Interactive, where they aimed to create a 'social media center for gaming' thus allowing their power as a corporation to grow. This led me to create two intertwined bridging systems, a public pathway and a system of interconnected spaces (with the very idea of interconnectedness being core to my overall concept) that compromised the Facebook and the TakeTwo Interactive headquarters. I experimented with interconnected H figures during the exercises, but went in a very different direction for my final product. Similarily, the textures exercise forced me to think about movement between spaces, which I found to be interesting in it's application to the final product. I took the idea that Facebook, who's main business idea consists of connections between people, would be the ones primarily undertaking the initiative for the partnership, and so I created the long, reaching series of spaces that comprise the Facebook headquarters.

The TakeTwo Interactive headquarters on the other hand are more reflective of their business model; a series of different studios working on separate projects; this reflected in the semi-circular lay out of the offices.

I also made the use of glass to highlight important spaces (such as the bosses offices which were located towards the center of either headquarters, as opposed to the smaller common offices spaces), empowering them with the day lighting and magnificent views.

There is also a central, common space between the Facebook headquarters and the TakeTwo Interactive headquarters, for leisure and eating. This helps reflect upon the idea of this partnership between the two corporations by providing a physical direct link between them.

The elevator and dining table further emphasise this idea. The elevators first come together to meet, and interlock before they travel together towards the small island with the dining table. The dining table is shaped as such to focus the attention of the two VIPs towards each other, with framing elements furthering this idea of the connection between the two VIPs and by extension the corporations.

NOTE: in case its too clear, the Facebook headquarters are the first four spaces from the side with the car, followed by the central common space, and then the four spaces of the TakeTwo interactive headquarters.
LINK TO CRYENGINE FILE: http://www.mediafire.com/?roqjw8jsw6fkgrj
LINK TO GOOGLE WAREHOUSE: http://sketchup.google.com/3dwarehouse/details?mid=184b9109e5477f856aa91c3f670adde

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